Group 4 Group 3 poly_icon

Artists

The experimental artistic approaches serve to push us beyond conventional concepts and give us a new perspective on the world. Within our project, the artists are aimed at formulating a critical approach to scientific research, while also supporting experimentation as a scientific method, and that way making scientific knowledge open to the public.

Finnbogi Petursson

Finnbogi Petursson (1959, Reykjavik, Iceland) is known for electronic works that fuse sound, sculpture, architecture, drawings and moving components, blurring the lines between artistic mediums to produce immersive, multisensory installations. Instead of limiting noise to its audio characteristics, Pétursson considers sound to be a physical substance in his art, deeming sound waves themselves to be drawings and sculpture. While he has used aural elements in conjunction with solid materials, he has also juxtaposed them with light and water in order to visually illustrate how the elements can be affected by sound waves. Pétursson’s simplified sounds contribute to his work’s meditative quality, alluding to the influence of his native Icelandic landscape on his art.

Pétursson has participated in exhibitions since the early 1980s, including the 4th International Istanbul Biennial and the 2001 Venice Biennale.

Select Permanent Collections are exhibited in Austria, Iceland, and Sweden.

Earth

Finnbogi Pétursson generates resistance at a frequency of 7.8 hertz in a basin filled with water. The sound can be felt and heard, as well as seen in the form of waves on the water’s surface. This particular frequency corresponds to a physical phenomenon known as the Schumann resonance, which describes the vibration of the Earth’s electromagnetic field. For Pétursson, this frequency is our planet’s pulse.

Leo Peschta

Leo Peschta (1978, Vienna, Austria) is an artist and a researcher. After studies of photography and graphic design, Leo Peschta graduated in digital media arts from the Academy of Applied Arts Vienna in 2007. During his studies he worked in all different fields of media-arts including sound, installations and software, developing over the years a special interest in the subject of robotics and machinery, which became the main field of his work. His works have been exhibited at museums, festivals and galleries worldwide, including a solo exhibition at Ars Electronica, The National Art Museum of China, Museum for Applied Arts Vienna. Leo Peschta has won several international awards in art and technology.

Der Zermesser

A physical art-object whose purpose is to feel its way around and to articulate the relation between its own shape and its surroundings. By changing the length of its sides, this object breaks its own perfect symmetry and can feel the surrounding room with sensors attached to each of its corners. The knowledge of the position and the extension of the individual modules and of the interrelationship among their respective positions enables the entire object to move freely within the space by shifting its center of gravity.

::vtol::

::vtol:: is an alias of media artist Dmitry Morozov. He embodies his ideas in works of art of high-tech genres such as robotics, sound art, and science art. Participated in the 4th Moscow Bienalle, Archstoyanie and CTM (DE) festivals, presented his works at major contemporary art venues: NCCA, MMOMA, Manege, Laboratoria, Electromuseum, Polytechnic Museum, Garage, ZKM (DE), Ars Electronica (AU), Boulder Museum of Contemporary Art (US). Winner of Sergey Kuryokhin award (2013), Cube award (FR 2014), honorable mention award at VIDA 16.0 (ES 2014), and Ars Electronica (AU 2015).

Divider

The central idea of the project lies in an abstract artistic interpretation of the wave-particle duality concept that every physical object may be described mathematically in terms of wave quotations, as well as from a formalist point of view that conceives object as a particle or a particle system. As a textbook example of that duality, we can think of light as a particle (photon) flux, which works like an electromagnetic wave in various physical experiments.

An artwork itself is a complex light and sound object in which directed light lines are divided by rotating mechanical fan repeatedly and sequentially, but not simultaneously – as to create a polyphase source of uncertain events. The uncertainty relation sets the lower limit for the product of the paired observables standard deviations. The principle of uncertainty discovered by Werner Heisenberg in 1927 is one of the milestones of quantum mechanics, and is a corollary of the wave-particle duality principle.

Eventually, the divided and unstable system transforms into a set of binary states, which make light into a discrete message matrix, which, in turn, generates sound waves (a musical composition). Thus, the work attempts to use the experimental language of art to bring up and describe the global issues – is the universe discrete? can we describe the universe with the language of energy, frequency, and vibration – in accordance with the testament of Nikola Tesla?

Massoud Hassani

As a child in Kabul, he would make all kinds of toys, sculptures and paintings. By the age of 9 he learnt to weld and worked as a car mechanic. So it was an enlightening moment when he arrived in the Netherlands and discovered that there was a profession called “product designer”. So, as soon as he was able, he enrolled to study at the Design Academy Eindhoven. Having adopted a new lifestyle and cultural habits, he focused his study to research on building a bridge between those two cultures.

Mine Kafon

Massoud Hassani designed and built, by hand, a wind-powered device, heavy enough to trip land mines as it rolls across the ground. He drew his inspiration from his childhood. Growing up on the outskirts of Kabul, he would play there with his younger brother with their homemade, wind powered toys. These would sometimes get lost, blown astray they would roll out into the desert landing amongst landmines, too dangerous to retrieve. These landmines often cause accidents especially among children that would play near them.

The Mine Kafon is approximately the height of a man. The core of the Kafon is a 17kg iron casing surrounded by dozens of radiating bamboo legs that each have a round plastic "foot" at their tip. Inside the ball is a GPS unit to map where it has been – and in theory land cleared of mines. The data will be available in real-time accessible online. The feet act as a suspension mechanism, which allows the entire Kafon to roll over bumps, holes and so forth. In all, it weighs a little more than 80kg. The designed weight is enough pressure to trigger a landmine as it is about as heavy as a person, mimicking the footstep of a human being.

With each detonation the Mine Kafon loses just one or two legs so it could potentially destroy three or four landmines in one journey. The total cost of one is about $60 USD. It is faster, safer and up to 120 times cheaper then the traditional techniques.

Sonja Bäumel

Sonja Bäumel (AT) works across various disciplines including art, design, fashion and biological practice. The interest in Sonja’s ongoing research and creative process lies in the human body and the unexpected diversity of the human ecosystem, in its ’social network’ and in our changing perspective on the human body.

Expanded self II

Expanded self II explicitly depicts and shows the human marvel: we, humans, are “a semi-continuous spectrum of interactive bacterial nations”[1], as we have ten times more bacterial cells than human cells living both in and on us. Suddenly, we realize that the form we witness is not casted as a unique piece but results from the accumulation of the smallest parts: microorganism that inhabit and rule the human hosts. Through this work, Bäumel creates a space where the potential of bacteria as cooperative partners can be re-imagined and where we can explore the implications for larger processes of cultural significance.

Dmitry Bulatov, Alexey Chebykin

Dmitry Bulatov (1968, Kaliningrad, Russia) is an artist, researcher and art theorist. His research focuses on interdisciplinary art media, as well as on submediality aesthetics. Author of many articles on contemporary art published in Russia and abroad, as well as books and anthologies, including BioMediale. Contemporary Society and Genomic Culture (Kaliningrad, 2004), Evolution Haute Couture: Art and Science in the Post-Biological Age (Vol.1, Kaliningrad, 2009; Vol.2, Kaliningrad, 2013). His artworks have been presented in various national and international exhibitions such as Victory over the Sun (Moscow, 2007), Technology Expanding the Horizon (Columbus, 2007), Senses Alert (Berlin, 2008), Corpus Extremus (Life+) (New York, 2009), Russian Utopias (Moscow, 2010), Life. Version of Science (Moscow, 2011) and others. In 2007 his artwork has been selected by Wired magazine as the world’s 10 top innovations. A twice winner of the National Innovation Award for contemporary arts (2008, 2013).

Alexey Chebykin (1961, Lisva, Russia) is an artist, architect. He has been active in many fields of contemporary art, including sculpture, interactive installations, focuses on the link between art and innovative technologies. He has taken part in various international exhibitions and festivals such as Artist and Arms (Moscow, Nizhny Tagil, Gdansk, 2002−2005); 9000 km (2006); Eastern Neighbours (Utrecht; Kalmar, 2006); The Heart of Venice (Venice, 2007); PRAGUEBIENNALE 3 (Prague, 2007); Venice Biennale 52 (GINNUNGAGAP, Venice, 2007); Artissima (Turin, 2007); Schengen (Berlin, 2008); The Russian Roulette (Wiesbaden, 2008); Monsters — People, Murders, Power Machines (Dresden, 2008), Russian Utopias (Moscow, 2010), Life. Version of Science (Moscow, 2011) and others. In 2008, he was appointed laureate of the 2013 AR Metaio Developer Competition (Germany). Lives and works in Kaliningrad (Russia).

Access point

An interactive time-based sculpture. Plastic, 3D-printing, organic elements, custom-made model, wi-fi sensors, AR. Concept, realization: Dmitry Bulatov, Alexey Chebykin. Programming: Gleb Lobanov. Thanks to Irina Aktuganova (St.Petersburg). Supported by the Dmitry Zimin Dynasty Foundation for Non-commercial Programs (Moscow) and the National Centre for contemporary arts (Baltic branch, Russia).

“Access point” is an interactive multimedia project that serves to demonstrate the mediaeval optical technology and augmented reality (AR) technologies brought together. The project is based on the principle of “anamorphosis” of the Early Renaissance which consists in mathematically verified images that form an easily recognizable picture due to an optical effect. The central construction that is 3D-printed according to this principle is reflected in a mirror cylinder shaped as Tatlin’s Tower (the Monument to the Third International, 1919−20). Seeing this model in a mobile device the visitors delve into a reality of the 1920-s supplemented with the famous monument dedicated to the future global community. One of the innovative decisions of the project is how the image on the screen depends on the grass’s growth on the interactive model. At all times the process of information transmission implied the idea of instability of the environment and, consequently, controlled the possibility of its further transformation.

Ursula Neugebauer

Ursula Neugebauer studied visual art at the Academy of Fine Arts Münster, where she was named a master student by Timm Ulrichs, as well as literature at the University of Münster. She taught high school for a while and subsequently worked as an art therapist at the Universitätklinikum Münster. From 1999 to 2002 she lectured in the Department of Architecture at the Technische Universität Berlin. She has been professor of visual art at the Berlin University of the Arts since 2003.

Tour en l’air

“Tour en l’air” is an impressive installation at the nexus of fashion, art and architecture. Each of several deco busts slips into a floor-length red taffeta dress and is then brought to life by a computer-controlled electric motor. Although the individual elements are merely machines and pieces of fabric, the overall composition seems to amount to a poetic expression of something quintessentially human: an enchanting dance.

Marek Straszak

Marek Straszak (1985, Poznan, Poland) studied Art and Media at UdK Berlin (DE) as well as Photography and Multimedia in Wroclaw (PL). As a new media artist he is interested in motion graphics, interactive audio-visual installations and kinetic sculptures. Significant for his installation objects is a combination of digital animation that is combined with kinetic motion in a surreal open form. He creates animations, installations, films and graphics.

ArsRecollected

ArsRecollected is an installation inspired by facts from Ars Electronica in Linz, Austria as well as its activities internationally. The idea of technology while meeting art and design is covered by five parts of the installation: the Ars Electronica Center, the Ars Electronica Festival, the Prix Ars Electronica, the Ars Electronica Futurelab and Ars Electronica Solutions. Each of these topics is described in the form of infographics, illustrations, video-animations and simply kinetic systems. Each storyline goes chronological from 1979 up to now, in which one year is represented by a 3 seconds of installation-life in a loop. ArsRecollected is based on the former project XXrecollected by Marek Straszak. It is about the language of new media that is brought onto one wall and that mixes the “real” with the digital and creates a multi-layered experience. Great inspiration for this work was derived from Rube Goldberg and the Mécaniques Discursive installation.

ARTSAT

ARTSAT:Art and Satellite Project which began in 2010, understands Earth-orbiting satellites and deep-space spacecrafts as ’media that connect Earth with outer space’. The project launched a nano art satellite and an independently developed spacecraft to carry out experimental creative practices that utilize data transmitted from space including, interactive media art and sound/software art. The project, a collaboration between Tama Art University and The University of Tokyo, is run by members from varying fields.

ARTSAT: REPLAY

ARTSAT Project is developing spacecrafts for artistic missions to make the space familiar to everybody, not only to specialists. The spacecrafts have 3 concepts:

Open: It is open satellite to be utilized widely in our society.

Physical: It moves our feeling and emotions physically as a work of art.

Aesthetic: Its function and visuals are aesthetic and totally designed.

Cornelia Hesse-Honegger

Cornelia Hesse-Honegger (1944, Zurich, Switzerland) is a scientific illustrator and artist. She worked for 25 years as a scientific illustrator for the scientific department of the Natural History Museum at the University of Zurich. Since 1969, she has collected and painted bugs in the suborder Heteroptera. Her watercolors act as an interface between art and science and pay witness to a beautiful but endangered nature.

Since the nuclear catastrophe at Chernobyl in 1986, she has collected, studied, and painted morphologically disturbed insects she finds in the fallout areas of this and other nuclear plants. Since the early 1970s, her work has been shown in various galleries and museums in Switzerland, as well as at prestigious institutions such as the Musee d’Art Moderne de la Ville de Paris, the Chelsea Art Museum in New York, and the Kunsthaus Nürnberg.

Seh-Forschung

Since 1968, scientist-artist Cornelia Hesse-Honegger has been painting pictures of flies and other bugs that have mutated as a result of environmental contamination and atomic radiation. Since the Chernobyl meltdown in 1986, she has collected more than 16,000 insects in the fallout zones of Chernobyl and nuclear facilities in Europe and the US. Her studies show that these plants severely harm the environment.

Yulia Glukhova

Was born in 1989 in Moscow, have graduated VGIK (russian film school) sound department in 2012. Nowadays working mostly as a freelancer doing sound editing, design and mix for film and TV, feeling big passion for designing sound effects. Took part in some international workshops including Berlinale Talents, where won Dolby Atmos Policy Trailer competition, Cinetrain and others.

Plasticity of Flame

The flame is used as a medium for visualization of acoustical waves, revealing its plastics, usually controlled by nothing. A research of the potential of the sound to control burning substance from aesthetic point of view.

Shinseungback Kimyonghun

Shinseungback Kimyonghun (Korea) is an artistic duo based in Seoul consisting of Shin Seung Back and Kim Yong Hun. Their collaborative practice explores social and cultural impacts of technology.

Cloud Face

Human sees figures in clouds: animals, faces and even god. This kind of perception also appears in computer vision. Face-detection algorithms sometimes find faces where there are not any.

’Cloud Face’ is a collection of cloud images that are recognized as human face by a face-detection algorithm. It is a result of computer’s vision error, but they often look like faces to human eyes, too. This work attempts to examine the relation between computer vision and human vision.

Ars Electronica Futurelab

Ars Electronica Futurelab focuses on the future at the nexus of art, technology and society. We consider our works as sketches of possible future scenarios in art-based, experimental forms. The lab’s team bases its work commitment upon transdisciplinary research. Having Artists and Researchers from all over the globe collaborating with – and taking residencies at – the Ars Electronica Futurelab, is fundamental to this Atelier/Laboratory. Our range of services concentrates on expertise developed throughout the years in fields such as media art, architecture, design, interactive exhibitions, and virtual reality.

Shadowgram

The term shadowgram refers to an analogue photographic technique whereby an object placed on a sheet of photosensitized paper is exposed to light and developed chemically, thus creating a shadow-image of the object. Shadowgram is a conceptual extension of this idea, by combining a video camera, a human scale light box, image analysis software, and a vinyl cutter, we conceived a system whereby the shadow or outline of any object can be instantly, and interactively fabricated into a vinyl sticker.

A conceptual extension to the term shadowgram is to consider the words literally. ’Gram’ can mean a measurement of weight, and as a postfix it means a form of recording or writing. In the prior, we consider that a shadow has no weight, and the product of this work is a tangible shadow with weight.

Búi Bjarmar Adalsteinsson

Búi Bjarmar Adalsteinsson (Iceland) is an Icelandic product designer that has been researching the possibilities of circular and fully sustainable insect production. His aim is to revolutionize the way we see production and what we consider waste materials.

Fly Factory

Fly Factory is an ecological food production concept with Black Soldier Flies as the main component. The larvae become rich in fat and protein, which can then be harvested for human consumption. They also produce a clean and nutrient-rich soil, which is subsequently drained into compost canisters and then used for vegetable, fruit and spice production. Finally, heat generated by refrigerators that are used for larvae preparation and storage will be employed as a thermal source to maintain the humidity and temperature of the flies’ environment.

The European Space Agency (ESA)

The European Space Agency (ESA) is Europe’s gateway to space. Its mission is to shape the development of Europe’s space capability and ensure that investment in space continues to deliver benefits to the citizens of Europe and the world.

ESA is an international organisation with 22 Member States. By coordinating the financial and intellectual resources of its members, it can undertake programmes and activities far beyond the scope of any single European country.

Spaceship Earth

Like a spaceship, Earth travels on its course through the universe. We’re the passengers. Unfortunately, we haven’t been provided with an operating manual for Spaceship Earth and the provisions aboard our craft are finite. The population is growing, per capita energy consumption is on the rise, and the resources are getting scarcer.

Another point about Spaceship Earth is: Nobody can disembark! We have to continue on our journey through space together and attempt to better understand System Earth.

Satellites help us to analyze complex global interrelationships: the development of the weather, the ongoing measurement of expanding cities, surveillance of the oceans’ surface, the detection of forest fires. Thanks to satellite technology, we can obtain the precise data that we need to protect our environment. After all, this is the only Earth we’ve got.

Stain

Stain is a Moscow based art studio that creates audiovisual, spatial, light installations in the abstract aesthetics.

Alexandra Gavrilova and Sergey Titov, founders of the studio, are exploring human perception and related features of media using algorithmic and interactive methods.

Stain creates independent projects, participates in group exhibitions and festivals.

All voices

We exist among the great variety of forms. Coming closer, hearing their voices, everyone reveals wonderful interconnections between phenomena.

The key method of interaction with the installation’s abstract space is focused attention. Fixing the gaze, concentrating on an unique fragment, one may see deeper and better understand the structure of the world around.

Can the knowledge be creativity? Where is the limit of the fragile balance between independence and influence?

As the coloring light comes through, each form sounds and thus embodies the polyphony of the reality.

Kono Michinari, Takayuki Hoshi, Yasuaki Ka-kehi

In the 2000’s Yasuaki Kakehi had developed various Augmented Reality works using projection technologies. By illumination through digital pixels, physical objects can virtually change it’s appearances. These effects appear to be real, but are still virtual. To accelerate the fusion between bits and atoms into the real, he has developed technologies to hack and activate the physical properties of objects and materials. In the research group which he leads at Keio University, they are designing devices that can extract changes and behaviors from our familiar materials by controlling conditions of different energy field. Shape, movement, color are examples of material behaviors that can be controlled through structured light, invisible light, ultrasound, air flow, or magnetic power. His current research aims to augment human activities based on these technologies.

Lapillus bug

In this research is aimed to extract and represent creature-like features of materials by providing external forces. By levitating a particle using acoustic levitation, we have enabled the particle to act as if it is a small bug moving around three-dimensionally in the real world.

Vadim Kolosov

Vadim Kolosov is a Moscow-born multi-instrumentalist, composer, sound and media artist. Mainly works in such genres as drone, ambient, noise and soundscape. Creates composi-tion at the intersection of sound performances and visual techniques.

Interested in sound since the age of five, when he started creating tunes using a toy Casio keyboard Casio. Later, using old portable cassette voice recorder, he dived into the world of the sampling process and was fascinated with it. Vadim recorded samples of television shows, different noises and combined them into tracks. With first personal computers’ ap-pearance in Russia, had discovered the possibilities of sequencing.

At high school he started playing in bands, but existing music styles seemed insufficiently aggressive and avant-garde to Vadim. This forced him into search of his own music lan-guage and experiments with different instruments. As a result, the band named «Formaline» that played hard noise and grindcore, was created, where Vadim was the bass player and co-author. The band had participated in international festivals, toured around Russia and post-Soviet space.

At the same time Vadim actively developed other artistic skills, such as composing and photography at the British High School of Design and media art at the Rodchenko Art School (course by Aristarkh Chernyshev and Alexei Shulgin). Created music project «e240».

Along with that, he attended a course at the Electroacoustic Music Laboratory led by the Moscow Conservatory professor Andrei Smirnov. The course allowed Vadim to build a fresh look at the nature of sound. Since that moment influences of Russian avant-garde (in particular Arseniy Avraamov), various noise, concrete and minimalists composers could be heard in his works.

The collaboration with the Laboratory Vadim created the composition named «Russia Time Map», that was on the shortlist of the notorious Pierre Schaeffer Award (Arles, France).

Moscow Polytechnic Museum helped Vadim to start creating works at the intersection of sound and science art. Among them are collaboration with Aalborg University (Denmark) and co-projects with such artists as Michal Brzezinski (Poland) and Enzo Varriale (Italy). Participated in various exhibitions and events of Soundartist.ru community.

Also works in advertising and movie industry, had created sound for over than 200 com-mercials and movies.

“Dendrophone"

Flora communication methods are not available to mankind for understanding. In the project, the artist’s idea is to give expression tool to the plants, to show their intentions and feelings — an ability to tell about how they feel.

We set the reference parameters for the basic plant’s needs — lighting, soil moisture and CO2

Then, the actual parameters are compared with reference values, and the difference measures the plant’s “mood”, which signals with sound and light.

Thus, the main idea of the project is to attract people’s attention to environmental problems, give the floral world an opportunity to express themselves through obvious and understandable mediums.

Julian Melchiorri

Julian Melchiorri is a British/Italian design engineer and innovator based in London.

Internationally known for his visionary artificial leaf projects, he propose radical environmental solutions for the urban and industrial environment using novel photosynthetic devices he developed through intense laboratory experimentation.

His works, located between design and science, explore new scenarios and opportunities through innovative experimentations of materials, mechanisms and interactions between people, products and our surrounding environment.

Julian’s works are often inspired by nature’s phenomenas and mechanisms; by its ability to develop efficient solutions to problems and to dynamically adapt to the environment.

Silk Leaf

Inspired by natural mechanisms and physical phenomena, Julian Melchiorri conducted laboratory experiments in order to explore the potential for making materials that photosynthesize, and their possible applications. Silk Leaf is the first result of this research. It is a modular device that photosynthesizes, made of a biological material mostly composed of silk protein and chloroplasts.